
"Crypt.Bridge"
{
	"playlooping"
	{
		"volume"	".4"
		"pitch"		"100"
		"wave"		"ambient\halloween\underground_water_lp_01.wav"
	}
	
	"playlooping"
	{
		"volume"	"1"
		"pitch"		"100"
		"wave"		"ambient/hallowloop.wav"
	}
	
	"playlooping"
	{
		"volume"	".75"
		"pitch"		"100"
		"wave"		"ambient\lair\jungle_underground.wav"
	}
	
	"playrandom"
	{
		"time"		"15, 30"
		"volume"	".3, .5"
		"pitch"		"60, 80"
		"rndwave"
		{
			"wave"		"ambient\wind\wind_moan1.wav"
			"wave"		"ambient\wind\wind_moan2.wav"
			"wave"		"ambient\wind\wind_moan4.wav"			
		}
	}
	
	"playrandom"
	{
		"time"		"15, 30"
		"volume"	".3, .5"
		"pitch"		"100, 100"
		"rndwave"
		{
			"wave"		"ambient\materials\rock1.wav"
			"wave"		"ambient\materials\rock2.wav"
			"wave"		"ambient\materials\rock3.wav"			
		}
	}
}

"Crypt.Mid"
{
	"playlooping"
	{
		"volume"	"1"
		"pitch"		"100"
		"wave"		"ambient\halloween\underground_wind_lp_01.wav"
	}
	"playlooping"
	{
		"volume"	".85"
		"pitch"		"100"
		"wave"		"ambient/hallowloop.wav"
	}
	"playrandom"
	{
		"time"		"15, 30"
		"volume"	".3, .5"
		"pitch"		"100, 100"
		"rndwave"
		{
			"wave"		"ambient\materials\rock1.wav"
			"wave"		"ambient\materials\rock2.wav"
			"wave"		"ambient\materials\rock3.wav"			
		}
	}
}

"Crypt.Flank"
{
	"playlooping"
	{
		"volume"	"1"
		"pitch"		"100"
		"wave"		"ambient/hallowloop.wav"
	}
	
	"playlooping"
	{
		"volume"	".85"
		"pitch"		"100"
		"wave"		"ambient\halloween\underground_wind_lp_01.wav"
	}
	
	"playrandom"
	{
		"time"		"15, 30"
		"volume"	".3, .5"
		"pitch"		"100, 100"
		"rndwave"
		{
			"wave"		"ambient\materials\rock1.wav"
			"wave"		"ambient\materials\rock2.wav"
			"wave"		"ambient\materials\rock3.wav"			
		}
	}
	
	//WATERFALL POS 0
	"playlooping"
	{
		"position"	"0"
		"volume" 	".8"
		"pitch"		"100"
		"wave"		"ambient\waterfalloutside.wav"
	}
}

"Crypt.Flag"
{
	"playlooping"
	{
		"volume"	".85"
		"pitch"		"100"
		"wave"		"ambient\halloween\underground_wind_lp_02.wav"
	}
	
	"playrandom"
	{
		"time"		"3, 10"
		"volume"	".4, .6"
		"pitch"		"100, 100"
		"rndwave"
		{
			"wave"		"ambient\hallow04.wav"
			"wave"		"ambient\hallow05.wav"
			"wave"		"ambient\hallow06.wav"		
			"wave"		"ambient\hallow07.wav"	
			"wave"		"ambient\hallow08.wav"	
		}
	}
	
	"playrandom"
	{
		"time"		"5, 15"
		"volume"	".4, .6"
		"pitch"		"100, 100"
		"rndwave"
		{
			"wave"		"vo\halloween_moan1.mp3"
			"wave"		"vo\halloween_moan2.mp3"
			"wave"		"vo\halloween_moan3.mp3"		
			"wave"		"vo\halloween_moan4.mp3"
		}
	}
}

"Crypt.C.Area"
{
	"playlooping"
	{
		"volume"	".85"
		"pitch"		"100"
		"wave"		"ambient\halloween\underground_wind_lp_03.wav"
	}
	
	"playrandom"
	{
		"time"		"15, 30"
		"volume"	".3, .5"
		"pitch"		"100, 100"
		"rndwave"
		{
			"wave"		"ambient\materials\rock1.wav"
			"wave"		"ambient\materials\rock2.wav"
			"wave"		"ambient\materials\rock3.wav"			
		}
	}
	
	//BIG FLAMES POS 0
	"playlooping"
	{
		"position"	"0"
		"volume" 	".9"
		"pitch"		"100"
		"wave"		"ambient/fire/firebig.wav"
	}
	
}

"Crypt.SpawnArea"
{
	"playlooping"
	{
		"volume"	".85"
		"pitch"		"100"
		"wave"		"ambient\halloween\underground_wind_lp_03.wav"
	}
	
	"playrandom"
	{
		"time"		"15, 30"
		"volume"	".3, .5"
		"pitch"		"100, 100"
		"rndwave"
		{
			"wave"		"ambient\creak01.wav"
			"wave"		"ambient\creak02.wav"			
		}
	}
	
	"playrandom"
	{
		"time"		"15, 30"
		"volume"	".3, .5"
		"pitch"		"100, 100"
		"rndwave"
		{
			"wave"		"ambient\materials\rock1.wav"
			"wave"		"ambient\materials\rock2.wav"
			"wave"		"ambient\materials\rock3.wav"			
		}
	}
}

"Crypt.Cathedral"
{
	"playlooping"
	{
		"volume"	"1"
		"pitch"		"100"
		"wave"		"ambient/hallowloop.wav"
	}
	
	"playlooping"
	{
		"volume"	".5"
		"pitch"		"100"
		"wave"		"ambient\fire\fire_small1.wav"
	}
	
	"playlooping"
	{
		"volume"	".85"
		"pitch"		"100"
		"wave"		"ambient\halloween\underground_wind_lp_01.wav"
	}
	
	"playrandom"
	{
		"time"		"15, 30"
		"volume"	".3, .5"
		"pitch"		"100, 100"
		"rndwave"
		{
			"wave"		"ambient\materials\rock1.wav"
			"wave"		"ambient\materials\rock2.wav"
			"wave"		"ambient\materials\rock3.wav"			
		}
	}
	
	//WATERFALL POS 0
	"playlooping"
	{
		"position"	"0"
		"volume" 	".8"
		"pitch"		"100"
		"wave"		"ambient\waterfalloutside.wav"
	}
}

"Crypt.SaxtonChurch"
{
	"playlooping"
	{
		"volume"	".85"
		"pitch"		"100"
		"wave"		"ambient\halloween\underground_wind_lp_01.wav"
	}
}

"Crypt.CandleRoad"
{
	"playlooping"
	{
		"volume"	".85"
		"pitch"		"100"
		"wave"		"ambient\halloween\underground_wind_lp_01.wav"
	}
	
	"playrandom"
	{
		"time"		"15, 30"
		"volume"	".3, .5"
		"pitch"		"100, 100"
		"rndwave"
		{
			"wave"		"ambient\materials\rock1.wav"
			"wave"		"ambient\materials\rock2.wav"
			"wave"		"ambient\materials\rock3.wav"			
		}
	}
}

"Crypt.B.Area"
{
	"playlooping"
	{
		"volume"	".85"
		"pitch"		"100"
		"wave"		"ambient\halloween\underground_wind_lp_01.wav"
	}
	
	"playrandom"
	{
		"time"		"5, 8"
		"volume"	".3, .5"
		"pitch"		"110, 125"
		"rndwave"
		{
			"wave"		"ambient\halloween\mysterious_perc_01.wav"
			"wave"		"ambient\halloween\mysterious_perc_02.wav"
			"wave"		"ambient\halloween\mysterious_perc_03.wav"
			"wave"		"ambient\halloween\mysterious_perc_04.wav"
			"wave"		"ambient\halloween\mysterious_perc_05.wav"
			"wave"		"ambient\halloween\mysterious_perc_06.wav"
			"wave"		"ambient\halloween\mysterious_perc_07.wav"
			"wave"		"ambient\halloween\mysterious_perc_08.wav"
			"wave"		"ambient\halloween\mysterious_perc_09.wav"
			"wave"		"ambient\halloween\mysterious_perc_10.wav"
			"wave"		"ambient\halloween\mysterious_perc_11.wav"
			"wave"		"ambient\halloween\mysterious_perc_12.wav"	
			"wave"		"ambient\halloween\mysterious_perc_13.wav"
			"wave"		"ambient\halloween\mysterious_perc_14.wav"
			"wave"		"ambient\halloween\mysterious_perc_15.wav"
			"wave"		"ambient\halloween\mysterious_perc_16.wav"			
		}
	}
}